25th Annual Regional Science Olympiad
More than 470 students from 22 area schools attended the 26th Annual
Regional Science Olympiad competition held at the University of
Nebraska, Kearney on March 21, 2016. Students competed in active hands-on
group events that ranged from robot arm to elastic launched gliders and forensics - all of which tests the students' science
knowledge and engineering skills. [read more and view video]
Invention Convention is an event that gives students an opportunity to solve problems, think creatively, experiment, and work with data independently as they invent a new product or process. Participants are encouraged to identify a need or to solve a problem by following the same steps and patent application procedures that an inventor would follow in patenting an invention. Once a need or a problem has been identified, students are directed to use problem-solving and creative-thinking skills to invent a product or process that would fill the need or overcome the problem. Communication skills are also greatly enhanced throughout the invention procedure as students will be present to answer questions about their inventions.
Summer Enrichment Experience (SEE) Camp is an annual two-week summer academic day-camp, sponsored by ESU 10 and hosted at Grand Island Walnut Middle School. SEE Camp strives to provide a fun and relaxing learning environment, offering a variety of classes designed to challenge high-achieving learners in grades three through eight. The 2014 theme is Super Heroes SEE Camp. Click here for more information..
BUILD A COMPUTER DAY
The ESU 10 technology training team along with technology majors from UNK provide assistance to students as they build their computers. Participants gain a better understanding of the working components of a computer and become familiar with Web 2.0 tools that support both education and personal use. This class is offered to schools for students in grades 10-12 having a strong interest in technology.
A quiz bowl is a competitive, academic, interscholastic activity for which players represent their school. It is a game in which two teams compete head-to-head to answer questions from all areas of knowledge including history, literature, science, fine arts, current events, sports, and popular culture.
The defining feature of quiz bowl is the use of a "buzzer system" that lets players interrupt the reading of a question when they know the answer. That element adds a dimension of confidence, anticipation, and rapid recall to what is primarily a game about knowing facts. Those "tossup" questions are answered individually, but doing so earns ones team a chance at a multipart "bonus" question.